


It’s even sensitive enough to move the enemies elsewhere in the room if you don’t wish to slam them from floor to ceiling – or to just hold them upside down just for laughs. Another great ability is a limb that connects to a living or dead enemy’s brain and controls them, allowing you to take out enemies with guns, flame throwers and to pilot robots with miniguns – a surprising, but awesome inclusion. The joy of using your prehensile limbs though, outstrips all the attacks, allowing you to flip, grab or throw almost everything in sight, whether that’s switches, vending machines, or the resident homo sapiens. Our little monster looks kinda cute here…. Upgrades are unlocked progressively throughout the game and by the end, you’ll have some very satisfying attacks that can take out entire rooms of people that take to the air with ragdoll physics. It’s a great way to integrate the environment with all the amusing bloodshed, giving it meaning and decent pacing.

The environment requires that you change your form to use a specific ability to destroy or bypass certain barriers, which in turn requires that you either gain health, by consuming the unsuspecting populace, or by shedding some of your biomass. Unfortunately – or fortunately, depending on how you want to look at it – the underground base you find yourself in is quite intent on keeping you there, with plenty of barriers and doors preventing your exit, so you, as a malleable and disgusting beast, must use your 3 forms (all with their own offensive and defensive abilities) to break through and reach your freedom.
Games like carrion movie#
Set-up like a horror movie with tense music and screaming women, you are the monster with an insatiable appetite, and it’s glorious. Moving around dark 2D Metroidvania-like levels in a reverse horror conceit, you, a Carnage/Venom alien type monster, aim to escape your prison and gorily devour any unfortunate humans who happen to be in your path. Indie title Carrion provides this in spades and is one you won’t want to miss. Introducing aspects not possible with a traditional horror, this subgenre and also any game where you are the enemy inspires a fantasy-violence that when given the right context, can be both amusing and awful at the same time. There are only so many ways to scare an audience, and as such one could argue that the horror genre is a wheel that cannot be reinvented – that is, until the ‘reverse horror’ came along.
